![]() Some directions on the movement arrows would be good.įirstly before answering i would highly recommend not doing two controller.Moves in a single update. If (Physics.Raycast(transform.position, -transform.up, out hit, distToGround+1f) & (lastGrounded > 0f)) If ((llisionFlags & CollisionFlags.Above) != 0) If there is a collision above the character, stop the jump Move the controller with the velocity to apply gravity and jumpĬontroller.Move(velocity * ltaTime) Velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity) If ((lastJumpPressed > 0f) & (lastGrounded > 0f)) Look to your move direction (TODO: Smooth this bad boy out) Move the character using the normalized movement vector * the movespeedĬontroller.Move(movement.normalized*moveSpeed * ltaTime) If you are grouned, and your y velocity is 0f) IsGrounded = (controller.isGrounded) ? true : false Movement = Vector3.ProjectOnPlane(movement.normalized, floorNormal) Movement = new Vector3(moveDir.x, movement.y, moveDir.z) Create the movement vector and project it on the floor MoveDir = pInput.x * camRight + pInput.y * camForward GetCamValues() //Get the right and forward vectors of the cameraįloorNormal = getFloorNormal() //Get the floor normal Private float getGroundedTime = 0.1f, lastGrounded ĬamTransform = FindObjectOfType().transform ĭistToGround =. Private float jumpPressTime = 0.15f, lastJumpPressed Private Vector3 moveDir, movement, velocity Public class PlayerMovement : MonoBehaviour This is my Character Controller Code using System.Collections It does not look right, I'm pretty sure this doesn't happen on other 3D Platformers, I don't understand how to fix it though, do you guys have any idea? Whenever I'm going upwards on a Slope, if I jump it looks like I didn't really jump and I'm still walking, but if I stop walking or go downwards it will go higher for the remaining jump height. Hello, I'm building a Character Controller for a 3D Platformer, and I'm having a problem with my Jump mechanic. Reddit Logo created by /u/big-ish from /r/redditlogos! Long series.ĬSS created by Sean O'Dowd, Maintained and updated by Louis Hong /u/loolo78 Favors theory over implementation but leaves source in video description. Normally part of a series.Īlmost entirely shader tutorials. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Using Version Control with Unit圓d (Mercurial) Related SubredditsĬoncise tutorials. Unity Game Engine Syllabus (Getting Started Guide)ĥ0 Tips and Best Practices for Unity (2016 Edition) ![]() Lots of professionals hang out there.įreeNode IRC Chatroom Helpful Unit圓D Links Use the chat room if you're new to Unity or have a quick question. Please refer to our Wiki before posting! And be sure to flair your post appropriately. Remember to check out /r/unity2D for any 2D specific questions and conversation! ![]() A User Showcase of the Unity Game Engine.
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